Archive for April, 2010

Spirit Jailbreak for iPad, iPhone, iPod to be Released Tomorrow [Update x2]]


Comex has announced that tomorrow he will be releasing his Spirit jailbreak for the iPad, iPhone, and iPod touch.

wahoofan5: @comex so when’s it coming out? At least give a month please
comex: @wahoofan5 Friday.

This jailbreak is a userland exploit which will provide an untethered jailbreak for all current devices. We will be posting tutorials on how to perform the jailbreak as soon as it becomes available.

Stay tuned.

*Update: iHackint0sh reports that chpwn believes comex is very optimistic and he doesn’t see Friday as being possible. [Thanks Jim]

chpwn: comex is very optimistic.
chpwn: I don’t see a friday release possible.
chpwn: but who knows :p


Update 2 : iPhone Dev-Team posts update on situation.


iPhone Dev-Team on the Impending Spirit Jailbreak


The iPhone Dev-Team has posted regarding the impending Spirit jailbreak and what iDevice owners should do in preparation.

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At some point after (don’t ask when!) the iPad 3G is actually in customers’ hands, the first “userland” jailbreak since firmware 1.x will be released by @comex. It’s called “Spirit” and was first demonstrated working on an iPad by @MuscleNerd within 24 hours of the iPad’s release on April 3.

Userland jailbreaks are more troublesome for Apple since they expose security weaknesses that exist even for non-jailbroken owners. As such, Apple is likely to close them soon after they’re made public. One recent example of this is the SMS vulnerability exposed at Blackhat last summer. Apple released new firmware to close that hole within a day.

The Spirit jailbreak is most useful for newer devices: iPhone 3GS, iPod Touch 3G, and the iPads. Unfortunately those devices are the same ones that Apple can prevent you from downgrading unless you’ve got a backup of your personalized SHSH blobs. Unless you’ve backed up your SHSH blobs for vulnerable firmware versions, you’ll lose the ability to use the current Spirit jailbreak if you accidentally upgrade.

Please take the steps now to backup your SHSH blobs. Use either Firmware Umbrella to create a local copy, or go through saurik’s server. If you are getting an iPad 3G, it’s safest to backup your blobs using Firmware Umbrella, in case saurik’s server gets bogged down with requests.

Other things about Spirit that are useful to know:

* Spirit is an untethered jailbreak.
* Spirit works on all devices. (However, the redsn0w and PwnageTool flows will continue to work on those devices they’ve always worked on)
* Spirit does not include a carrier unlock. (Please don’t bug @comex about that)
* Spirit requires your device to be activated or hacktivated

Please make sure you have your SHSH blobs backed up! While @comex has indicated he’s not going to release the very minute the iPad 3G is out, there’s no telling what Apple might do anyway.
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We will let you know as soon as the jailbreak is available and will update our tutorials




SwirlyMMS 2.3 Now Available in Cydia Store


SwirlySpace has announced that SwirlyMMS 2.3, their MMS app for the iPhone, is now available in the Cydia Store.

What’s New in This Version:
1) real text-to-speech of MMS text parts and SMS text! (3GS only):
2) handles SMS, both to send and receive:
3) MOV-videos are now converted to the proper 3gp-video format when sending a (carrier network) MMS. When your message instead takes the way over SwirlyNet(*) no conversion to 3gp is made to preserve quality at its best (3GS only):
4) icons to indicate the message type. Below you can see the SMS, MMS and SwirlyNet types respectively:
5) editing of existing text parts
6) photos that are snapped from within SwirlyMMS are now also stored in your camera roll.
7) a whole lot of minor bug fixes.

You can purchase SwirlyMMS for $12.00 or install the free trial.

Read More


iPhone Finder Identified: ‘Regrets His Mistake’


The person who found and sold the Apple iPhone prototype has been identified as Brian J. Hogan, a 21 year old resident of Redwood City, California, according to Wired.com.

Hogan says he regrets not doing more to return the device to its owner, according to a statement provided by his attorney. Although he was paid by tech site Gizmodo, he believed the payment was for allowing the site exclusive access to review the phone. Gizmodo emphasized to him “that there was nothing wrong in sharing the phone with the tech press,” said attorney Jeffrey Bornstein.

The person who found the phone “is very definitely one of the people who is being looked at as a suspect in theft,” San Mateo County Chief Deputy District Attorney Stephen Wagstaffe told Wired.com Wednesday. “Assuming there’s ultimately a crime here. That’s what we’re still gauging, is this a crime, is it a theft?”

After finding the device “Brian opened the phone onto a Facebook page but then the phone shut down,” attorney Bornstein writes. “From that time on, the phone was inoperable the entire time Brian had it.”

Hogan didn’t know what it was until he removed the fake cover. A friend of his then offered to call Apple Care on Hogan’s behalf. After the friend’s purported efforts to return the phone failed he offered several journalists an opportunity to look at the device.

Wired.com received an e-mail March 28 — not from Hogan — offering access to the iPhone, but did not follow up on the exchange after the tipster made a thinly veiled request for money.

“He regrets his mistake in not doing more to return the phone,” says Bornstein’s statement. “Even though he did obtain some compensation from Gizmodo, Brian thought that it was so that they could review the phone.”

“He also volunteers to assist his aunt and sister with fundraising for their work to provide medical care to orphans in Kenya,” his attorney says. “Brian is the kind of young man that any parent would be proud to have as their son.”

Read More


New Textie Messaging App From Creator of Tweetie


The creators of Tweetie and Borange have released Textie Messaging, an unlimited texting app for the iPhone and iPod touch.

If you and a friend both have iPhones but are still paying to text each other, we definitely recommend you try using Textie Messaging instead–and communicate for free. Textie lets you send messages to any other Textie user, any email address, and even to most U.S. mobile phones. Replies come straight back to the app, so you can use Textie with anyone, whether they have the app installed or not.

This full original version of Textie is sponsored by a seamless integration with Fusion Ads’ new Touch Network; the version with ads is free, or you can switch them off for $1.99.

What’s New In This Version:
Initial public release. Includes all interface fix ups and iPad support

You can download Textie Messaging from the App Store for free.



Spirit Jailbreak for iPad, iPhone, iPod to be Released Tomorrow [Update]


Comex has announced that tomorrow he will be releasing his Spirit jailbreak for the iPad, iPhone, and iPod touch.

wahoofan5: @comex so when’s it coming out? At least give a month please
comex: @wahoofan5 Friday.

This jailbreak is a userland exploit which will provide an untethered jailbreak for all current devices. We will be posting tutorials on how to perform the jailbreak as soon as it becomes available.

Stay tuned.

*Update: iHackint0sh reports that chpwn believes comex is very optimistic and he doesn’t see Friday as being possible. [Thanks Jim]

chpwn: comex is very optimistic.
chpwn: I don’t see a friday release possible.
chpwn: but who knows :p



The Gizmodo iPhone Saga [Flowchart]


Fast Company has posted a flowchart on the The Gizmodo iPhone Saga, which ‘is a rough visual interpretation of the story’.

Every fact we discover about this whole lost iPhone story leads to another, and then there’s one that refutes the first fact and then another that proves the first one true but negates the latter two, and so on. The legality of the case is in the murkiest of water, to the point where you can almost choose your own conclusion based on what’s known–and not come out any less accurate than someone with the opposite conclusion. Hence, we present the entire saga, as it’s currently known, in the style of a Choose Your Own Adventure book. If you’re a pictures kind of person, follow the flowchart above, which is a rough visual interpretation of the story here.

Take a look at the chart or hit the link below to read the Choose Your Own Adventure style book.




Apple to Charge Close to $1 Million for iAds on the iPhone


Apple aims to charge close to $1 million for ads on its mobile devices this year and as much as $10 million to be in the handful of launch marketers, according to a WSJ report.

Ad executives say they are used to paying between $100,000 and $200,000 for similar mobile deals.

“It’s a hefty sum,” says Phuc Truong, managing director at Mobext. “What Apple is trying to do is certainly above and beyond what’s been done in the past.”

Despite the high price, ad executives are crowding into conference rooms to listen to Apple’s pitch for iAd.

Apple is planning to charge advertisers a penny each time a consumer sees a banner ad, ad executives say. When a user taps on the banner and the ad pops up, Apple will charge $2. Under large ad buys, such as the $1 million package, costs would rack up to reach $1 million with the various views and taps.

Marketers will be able to target ads to users based on download preferences collected by iTunes. They will also be able target ads by geolocation.

Apple is seeking high quality ads from big-name marketers for the launch and after an approval process, Apple will build the ads itself. Eventually, Apple will release a developer kit so that agencies can make their own ads.

Read More

iPhone 4G to Feature LG Innotek 5MP Camera?


LG Innotek will supply 5-megapixel cameras for the iPhone 4G with mass production starting in the second half of this year, according to the Chosun Ilbo.

The electronics component maker began producing the sophisticated cameras at its plant in Gumi this month and will mass produce them starting in the second half of this year. The news means that LG Innotek’s camera technology has been recognized in the global market, an analyst with LIG Investment and Securities said. As the cameras fetch high prices, they will improve the firm’s sales, he added.

DigiTimes previously reported that OmniVision secured 5-megapixel CIS orders for the new iPhone.

OmniVision has secured 5-megapixel CIS orders for the next-generation iPhone model, which will hit shelves sometime during the second half of 2010.


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Steve Jobs Posts Thoughts on Flash: ‘No Longer Necessary’


Steve Jobs has posted an open letter detailing his thoughts on Flash and Apple’s relationship with Adobe.

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Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010
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Its hard to argue some of these points. We’ll see how Adobe responds.